Combat and mining - reducing clicks


#1

Have weapons automatically cycle after you activate them until either your ship or the target ship is killed.

For mining perhaps have it auto cycle for a few minutes and then stop, like EvE Online.

What do you all think?


#2

I’m all for this, more for mining and salvage than combat, simply because you should really be paying attention in combat, but let us assume all are equal. I see 2 ways to go about it:

  1. Time-based - Each click cycles the equipment as many times as it can for 60-120 seconds and then stops requiring another click.
  2. Turn-based - Each click cycles the equipment for 5-10 actions and then stops, requiring another click.

Examples:
Time-based set for 60 seconds - A piece of equipment that has a 10s recycle time would activate 6 times in the 60-second interval (initial click, 10-second delay, would fire again at 49, 38, 27, 16 and 5 then stop since the next interval, would be at 0. A piece of equipment with a 15s recycle time would only fire 4 times (initial, 44, 28, 12). Basically a timer starts at the first click and an item will continue to cycle as long as the timer is not at 0.

Turn-based set for 5 cycles - A piece of equipment would go through its cycle 6 times (initial click, 5, 4, 3, 2, 1) and then stop. Basically, a counter is set at the initial click and with each cycle, it would drop by 1 and at 0 would require another click to activate the equipment.

I don’t know which would be easier to code, I’ll leave that to those who know.

Edit: This could be an account upgrade or a piece of equipment, crafted or purchased w/TSC, for the specific purpose, combat, mining or salvage. Just thought I would toss in a way to make it pay for itself.