Been a while since I made an 'Official Post' here, and as i spent a lot of time today with a slide rule my Dev toon and the database open 'tinkering' I thought I'd make a short update post.
There are a lot of rules that govern first who gets a chance to spawn in the Law Level Zones, How many and their make up. Then there is the rules governing 'attacking' with a sliding time-scale rule increasing chances etc and also the rules governing threat and grouping.
This alone make 'fiddling' with the enemy ships a challenging task
I have started this change by adding a few more ships to the mix, (High level ones) restricting access to a handful of the ones that were spawning in levels 3 and below that were pretty pointless AND slightly rebalancing some of the higher ships stats.
Food for Thought : It was / is still not, our opinion that players should be able to solo play in a Law level 2 or 1. 3 at a push and four with some challenge.
The thing is we didn't want to go overkill, so player feedback and monitoring where players got too was important. There was little point in making lower law levels totally impassable, otherwise no one would get these rare ores to build the shields and weapons etc that you need to survive there.
But... Now we HAVE players that CAN solo in these areas it was / is time for a rebalance.
Today sees the start of this and I would like to hear back from the senior players with highest level combat toon's on the outcome.
As I say the ethos of PT was to never be 'I'm under attack - yeah what ever'. It was to get players working together to work / fight mine / salvage together once you plunge 4 and below. Getting the rare rocks should be a challenge.
So apologise for those of you that these 'edits' will cause fresh issues with. But, with players posting 'It's tooooo easy' it was way over time for a start to the toughening up of PT combat 4 and below.
I have also added new ships to EACH faction zones and ensured there is a Turret type for each Faction. I've also increased the range on some ships as they were missing most captains just due to poor locations.
There are also a FEW select ships that have had their fire rate altered. These will cause you some 'Waaaaaa moments' and that's by design.
So Four and Below you now need to 'reassess' and be a bit more careful if your a miner or traders passing through.
Also: just to highlight that there are 'General Mobs' that can appear in any faction zones and there are Faction zone specific mob. Which means you may have to 'look around' and see where is safer for you compared to other faction zones.
Lastly : This was a small to medium database edit on about 15 of the ship types in the game with addition of a few more high level 4,3,2,1 ships. I will continue to tweak and add more AS I get feedback.
Footnote: Please - there is no point in a miner or low / mid level players responding to this post with 'Waaaa I cant mine the low law levels any more' Re-Read this post and understand that was never our intention.
P.S new ships wont have the chance to appear till old ships are killed. So you may not see an immediate affect in some zones where the ships have not been removed.