Just few humble comments, @prevuk will correct me if I'm wrong
You can never know if it will hurt you or not. Though, as already mentioned in another thread, we're looking into ways of adjusting drag-in frequency based on relative stats/condition of player/enemy. Also, it prevents you from going afk in unsafe locations.
Easy or hard is extremely LL-dependent. In LL1 chances you won't survive the 30s retreat timeout are pretty high. And if you're afk and don't notice it immediately...
Chance for that will probably be reduced. Not disabled completely.
Well, even now others are very likely to join after a delay. Making them attack all at once sounds interesting. We'll investigate this possibility.
Sounds logical. Possibly.
Interesting idea. But I'm pretty sure you're intended to lose everything
If I get it right, you mean set initial retreat timer to 2-4 minutes. And the let players reduce it significantly by sacrificing their cargo, parts of ship and fuel? That surely sounds interesting, though balancing the whole thing (you have nothing = you're dead) would be hell.
That may sound harsh, but if miner's whole ship explodes, he probably won't go there again anytime soon too
Again, we're currently trying to get the frequency right. And some params are likely to affect the chance as well. Artificial absolute protection is rather unlikely. It should probably be balanced in a way that (depending on location etc.) either you can mine quite comfortably (as enemies are "afraid" to attack you) or are overwhelmed and annihilated
While I agree that retreating from just another encounter with weak enemies can be boring (and we'll try to reduce chances for that^^), those 30s can be very long time if you're caught by couple of dreadnoughts somewhere in low LL That where you'll be busy maneuvering your ship, staying as far away from enemies as possible and counting every second.
Stats are likely to be adjusted a lot. Though I think general chassis sizes / HP / weapon stats should stay at least in the same order of magnitude with player ships.
Most of the proposals can be reduced to a single complaint: If you're in a relatively safe zone, nothing interesting can happen in those 30s you have to wait for retreat. One enemy simply doesn't manage to get through your shields. Well, we'll see what can be done about it.