This is suggestion/moaning, not bug report .
I have problem with “pulled into Combat” events.
What is a point in events, which cannot hurt you, but takes minute from you? (30’’ retreat, plus loading time, plus lost mining session/movement), like attack by ships which, at best, eat quater of my shields for all 30’’ combat?
I thing there is something wrong with those events In General. You cannot make it too hard, because loss of ship is a big deal. And too easy are annoying. Partly because, in fact, all you can do is just click “Retreat” and stare into screen.
Reduce too easy Combats - If Pirate cannot hurt me in 30’’ he won’t attack me***
*** But he waits. If you roll out next attack event, his colleague will join in, and I’ll have to face more than one enemy… if they are strong enough. (You should run check after each bad event too).
When dragged into Combat, could you spawn my ship next to aggresive pirate? If it starts on other end of battlefield there is 30’’ of slow movement without one Shot…
Introduce light defeat - If my ship have intact Hull I could surrender, and lost only All Cargo Bay/Some Fuel/Ransom/something. Make loss big, but not overwhelming.
Extend Combat to 2-4 minutes. But allow use of Chaffs* and Flares** to shorten time significally.
*Detonate part of Cargo bay, loss of some resources and Hull. Resources acts as distraction, Hull parts works like Smoke Screen
**Pump out and ignite some Fuel, further decrease Enemy scanners capabilities, but some Armour is damaged as well.
Note - if miner loose all loot in such event, he won’t mine in such area…
I hate situations, when I mine, Attack, Retreat, Enter Mining, Select Ores, Fire Lasers… I even didn’t gather any ore and another attack starts… Could you make 1-3min of CoolDown? Or, time of next attack is rolled just after retreat. If it falls into CoolDown time, it is made right after previous one. Or next attack is made by two Ships. Or something, just give us some time of uninterrupted mining
Make Retreat from combat more demanding, in terms of interaction with game, tactics. 30’’ of doing something is more interesting that 30’’ of doing nothing.
Hope I wrote my feelings clear