Should the charge for docking be removed?


It seems a shame that docking at a station or planet costs credits. Puts you off exploring. Which surely isn’t the idea? Anyone know what the reasoning was behind that?

I realise that 50 credits isn’t important except to really new players who are still surviving on short Dumont Haulage assignments, but then I’d have thought they’re the ones who’d most want, and need, to explore. One 50-credit docking charge is manageable, even at that level, but try to have a look at all the places in the system you’re visiting, and you can easily find you’ve used up the whole of what you earned for making the trip!

By the way, I don’t understand this fuss about fuel, giving it out as rewards for joining the forum and so on, as if it was in short supply. My fuel tank is always pretty near full all the time; the docking charge is the limiting factor in how many places I can visit. Does it become more of an issue at higher levels?


You can easily survive with negative cash here. I survived few days with it. But when you get older you’ll use fuel more, I suspect (Janisar missions etc). Btw, I made more cr with trading (Day Trader skill, buy/sell to vendors) than with Dumont runs…

But I have to agree, 50 cr is huge, huge burden If one starts with miner toon. A lot of cr required to get Dumont skill, and only source of cr are missions and GBM :frowning:


Not true, you have everything you need to mine asteroids as soon as you enter the game.

You should do the initial missions from the Phoenix Coordinator to get the FREE shield, then go do some mining.

There are 3 asteroids you can mine right off the bat, in the starter system, and there is almost always a GBM active for them :wink:


Yeah, I suppose the strategy for a miner is basically to stay away from planets or systems and stay out among the asteroid fields, selling the loot on the spot through the GBM, until they’re beginning to make more of a living. There’s no charge for visiting different systems to look for asteroids (apart from fuel use), only if you visit the planets in them.

Might be helpful to have an NPC or somebody hint at the outset at that being the best strategy for miners, though; it might not be obvious, because it took me a while to realise there WAS a charge for docking! Plus good for local colour and atmosphere, lonely deep-space-dwellers rarely coming in sight of land and all that.


Well, mining is not very profitable if you stockpile all mined ore - with the aim to go for crafting later, for example. And if you start refining the ores before you have any source of income, it will burn through your credits in no time. Add exploring the systems/stations to that and you’re broke.

So if you’re going for a pure mining / refining carrier, you should sell what you get - at best possible price of course. While GBM is very easy to use and doesn’t require any additional investments, keep in mind that the prices are quite low (besides, maybe, for class 1-2 ores) - as it’s what other players are offering you and they want to buy it cheap of course.

Opening an own resources shop is the next logical step and it doesn’t cost that much. Then you can use emporium browser to check what price other players demand for their wares and try to compete. Class 3+ ores, refined ores and harvested resources will all sell for a higher price at an emporium than what GBM can offer. Meaning, aim for higher class equips (you get some from NPCs too) and train 1-2 refining skills to high level (at least 4). Grab free Personal Harvesters from missions and start converting class 1 ores to valuable crafting resources. As more and more players will start playing PT, they all will need those resources, tons of them - especially prices for derivatives will go up, I assume, as crafting consumes a lot.

When mining, always take Hydra mission for the additional reward - which can be significant for a rookie miner - and a faction standing boost. Try to do as many NPC missions as you can, even not directly connected to mining as long as you have the appropriate skills, as NPCs usually pay generously for your resources and sometimes reward you with unique pieces of equipment. Train one level of Dumont Freight skill and try to always take hauling mission when jumping between systems - the investment will pay of in couple of jumps.

You’ll see, in no time will the very existence of the docking charge be forgotten completely. And if you want to do more with your miner and don’t want to sell the resources, a second character for money-making would be a typical solution. My hauler is helping my miner/crafter set up all the production chains - return of investments is exactly zero so far, but that will change, oh it will :smile: