As we still cannot see what resources are required for each schematic, life remains full of surprises
One such (positive) surprise was the fact that higher level schematics require commodities in addition to classical resources.
Without spoiling the specific schematic: I have a recipe here that requires a total of 140 commodity units.
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Commodities cannot be stored in GSF/PSF. Meaning, I they have to be in my Cargo Bay in order to be used for crafting.
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Commodities cannot be transferred to other players. Meaning, I have to either buy them, which implies having Day Trader skill at a certain level, or, well, grind (mine) in corresponding systems long enough
But in my case it would surely take VERY long time.
Question: Are both 1 and 2 intended to be that way? Well, getting few levels of Day Trader surely isnât an issue I guess. But maybe Iâm missing something obvious^^