There is exploit in "Pulled into Combat" event. In positioning of Enemy Ship.
Assume Combat is in 1D field (one row of fields A...Z). I was thrown into field A, Pirate is on field D. Pirate should close down, to field C, and open fire. But if I click movement into Field Z, Pirate will set course to field X, and, if it not slower than me, We'll disengage without single shot.
So Pirate don't plot intercetion course, but try to ambush me in my planned "end of movement" field. Makes many battles even more easy/useless.